Shoot-Out Procedures
Mechanics Prior To Shoot-Out
- Officials will select the goal at which the shoot-out
shall take place.
- Any Player, on the roster, still eligible (has not
been disqualified) may participate in the shoot-out, including the
goalkeeper. The goalkeeper may be freely substituted, even if not injured.
- All Players, coaches and team attendants with the
exception of the shooter, next shooter, and goalkeeper participating in
each shoot-out shall be in their team bench areas. No one, with the
exception of the officials, goalkeeper and non-participating goalkeeper shall
be closer to the goal line than the 35 yards.
- There shall be a three-minute break between regular play
or second overtime period and the beginning of the shoot-out procedure.
- The
visitors shall attempt the first shot. A member of the home team will
attempt the second shot. Thereafter, the attempts will be made by each
team in alternating order until each team has taken a total of five
attempts, unless one team has scored an insurmountable number of goals. If
there is no winner after each team has attempted five shots, the teams
will continue to alternate shots until one team attains one more goal than
its opponent does after each has had an equal number of attempts. No one
may attempt a second shot until after each team has made ten
attempts. The round is considered complete after the 10th shot
by a team. (i.e. attempts 1 through 10 is the first
round of 10, 11 through 20 is the second round of 10)
- The first shooter on each team shall report to the
official at the center circle. The official shall record the player's
name, number and the order in his team's cycle. The next shooter shall be
in the center circle before his attempt and during the attempt of the
shooter who precedes him.
- The goal keeper who is to defend against the next
shoot-out attempt shall be located outside the field of play at the
intersection of the goal line and penalty area boundary to the side
designated by the officials.
- The home team shall provide three game balls. The balls
will be located in the center circle. The home team is also responsible
for providing ball persons to assist the game officials.
Mechanics of the Shoot-Out
- The ball shall be placed 35 yards from the goal line on
the field of play (from touchline to touchline) anywhere the shooter
desires.
- The shooter shall be at least 35 yards from the goal line.
The goalkeeper shall have at least one foot on the goal line between the
goal posts. Neither may move before the official sounds the audible device
to start the attempt.
- After the start signal, two players may move anywhere
within the field of play, but no further from the goal line than 35 yards.
- The shooter must take his attempt within five seconds
prior to the sounding of the audible device ending the five-second period.
One official is responsible for sounding the audible signaling device at
the fifth second while the other official shall determine if the attempt was
made prior to the audible signal, and if the attempt was successful.
- The shooter may not replay the ball after it has been
touched by the goalkeeper, goal posts, or crossbar. The shooter may play
ball as many times as he/she wants until ball touches goalkeeper, goal
posts or cross bar.
- A shot taken before the five seconds have elapsed
continues in play until it is saved by the goalkeeper or becomes dead
(leaves the field, rolls to a stop, touches official or outside agent).
Should a shot rebound into the goal after striking the goal post, crossbar
and/or goalkeeper, the goal shall count.
- Should the ball strike an official, or other outside
agent, the ball becomes dead and the attempt will be repeated.
- Shooter cannot play the ball again after it touches the
goalkeeper, goalposts or crossbar. Goalkeeper may continue to pursue the
ball until the ball becomes dead.
- Once a shooter has entered the center circle to next
attempt a shot, he may not be replaced.
- During the second cycle of the shoot-out, the order of the
shooters may be changed.
Fouls
All the rules of the game shall apply with the exception noted below:
(A) A Foul by the Goalkeeper
- During an unsuccessful attempt of the shoot-out (if no
goal is scored), any foul by the goalkeeper, will
result in a Penalty Kick no matter where on the field the
foul occurred. The Penalty Kick is awarded to the shooter who must
make the attempt. If he is unable to attempt the penalty kick
because of injury, anyone that has not been a shooter
in the current round of 10 and that is still eligible may take the kick. The
Penalty Kick taker will be counted as part of the current round of 10
along with the injured shooter.
- During a successful attempt, the goal shall count.
(B) A Foul by the Shooter
- During an unsuccessful attempt, the attempt is concluded.
- During a successful attempt, goal will not count, attempt
is concluded.
Misconduct
Normal misconduct rules apply (i.e. caution or send off)
(A) When the goalkeeper is cautioned:
- If a penalty kick is to be taken due to a foul by the
goalkeeper, the goalkeeper must be substituted and may not participate in
the penalty kick. He/she may re-enter on the opponent's next kick
following the penalty kick.
- If the kick is allowed to stand (because a goal is scored
on the attempt) the goalkeeper may re-enter on the opponent’s next kick.
(B) When the kicker is cautioned:
The kicker must be substituted and may not participate as a kicker until the
next rotation (following the current round of ten).
MECHANICS FOR OFFICIALS OF A SHOOT-OUT
Positions
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AR1
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on or near 35 yard line
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AR2
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on goal line at the edge of the goal area
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REF
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At the top of the penalty area to the side opposite AR2
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GK1
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On goal line (at least one foot) between goal posts
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GK2
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Off the field near intersection of penalty area and goal
line (behind AR2)
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K2
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in the center circle ready to take next kick
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K1
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near the 35 yard line
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Start Mechanics
Visiting Team makes first kick
All officials should record the number of kickers and results.
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AR1
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Has timing device, audible signal device and flag
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AR1
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Checks placement of ball, raises flag and looks to REF
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AR2
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Has timing device
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REF
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Checks with goal keeper and AR2, when ready, nods to AR1
to start
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AR1
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After receiving start signal from REF, turns his/her back
to the goal line, ask shooter if he/she is ready, then simultaneously blows
whistle, starts timing device and lowers flag.
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K1
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may start to play ball as soon as AR1 sounds audio
device/lowers flag
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AR2
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starts timing device as soon as AR1 signals
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GK
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May move off goal line on AR1's signal
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Play
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AR1
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Watches timing device - at 5 seconds sounds audio device
and raises flag.
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AR2
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Watches K1 and stops timing device instant the shot is
taken. Then watches the goal line to determine if the ball completely crosses
the goal line between the uprights and below the crossbar.
|
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REF
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Watches the goal keeper and kicker for any fouls and/or
misconduct
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End of Play
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AR2
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Checks timing device to determine if kick was taken within
5 second period. If yes, nods to REF. If no, so indicates per agreed upon
signal in pre-game instructions.
|
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REF
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Checks with AR2 for signal, makes appropriate signal for
goal or no goal.
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All officials record the results of the kick. Any questions about whether a
goal or attempt counts MUST be determined before the next attempt is taken. If
next attempt is taken, errors stand.

Revised by Michael Day & Chris Ng
1/14/2010 for completeness.